Coding Environment
While Aero Desktop Beta is really good fun and supremely easy to use - and is waaaaaaaaaaay more comfortable/practical to use than the mobile version if you’re needing to generate content on regular basis - I’ve found the environment a little too limiting compared to workspaces which allow for the inclusion of bespoke code and therefore more expansive creation (Three.js, A-frame.js, AR.js, 8th Wall, Unity Mars, etc).
So, the addition of an integrated coding workspace would be great and would provide lots more potential for creating content. However, I do appreciate that's maybe not the work environment you’re aiming for (perhaps? :)) so I wouldn't necessarily consider it a deal-breaker in context.

Thanks for your feature suggestion!
Can you describe how you would use this in your workflow, examples you may have, or what controls you may need?
Thanks!
6 comments
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Bradley Wilson commented
+1 Scripts would be great. Interactivity is the new horizon..
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ANTHONY RAYNER commented
Hello
A big disappointment is the lack of scripting available in the Aero desktop app.
The ability to code the actions of a elements and trigger actions via proximity, and proximity to other elements, assets. Create assets from code and texture them
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Andreas S. T. Nickel commented
Yes, great idea!
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Marcílio Bezerra commented
It would be nice to have some kind of timeline or state machine so we could trigger behaviors in sequence according with the way the user interacts.
Example:
- I walk into the store, get near the the shoe, that starts rotating slowly to show me all sides of the product.
- If I touch it in this state, then triggers an animation that shows me color variationsNow if I touch it a from a little distance, before triggering the rotation, it shows me a tooltip with the name and price of the product, to catch my interest and make me get closer to see more details.
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Marc Ferdinand Körner commented
Yes please!
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Anonymous commented
The capability to do simple programming (if/then, or Booleans), would be really fun.
There are a lot of developers that have the know-how to use software like Unity, which most artists lack.
Giving creators the power to use simple (maybe node-based) programming will make a Aero very useful to a lot of artists.
For example, if I wanted to make an interactive children’s book, (hopefully it would recognize illustrations as markers; I understand this is being worked on), I might have a character on a scavenger hunt on one page. Once ALL the items (say eggs) have been found (tapped on, which interacts with a counter), my character starts to dance.
Or maybe it’s an AR puzzle. Once the proper sequence is tapped, another portion of the puzzle loads (becomes visible, starting with a specific animation that leads into its interactive “hold state”).
Or I can’t open a chest by tapping on it until I have tapped on a key.
And if the chest has been tapped on, fairies flit about by becoming visible.