AdminGilbert Davoud (Admin, Adobe)

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  1. 2 votes

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    1 comment  ·  Adobe Aero Community Forum » Feature  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminGilbert Davoud (Admin, Adobe) commented  · 

    Hi Anthony,
    Thanks for reaching out!
    The scale behavior will change the size of an asset at runtime and maintain it.
    So, if you want the asset to return ot its original size, you would have to add another scale behavior to achieve this.
    For example, if you have an a trigger and a scale behavior that doubles the size of an asset, you would need to add another scale behavior of 0.5 to bring it back to its original size.
    In that example the scale value would evolve as: 1 ---> 2 (1 x2) ---> 1 (2 x0.5)
    Are you experiencing different outcome?

  2. 1 vote

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    1 comment  ·  Adobe Aero Community Forum » Feature  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminGilbert Davoud (Admin, Adobe) commented  · 

    Hi Carlos,
    Thanks for reaching out.
    The "Play Animation" action is primarily meant to be used with animated assets (ie asset that do have an embedded animation) and control how to play it back.
    If you're looking at a slideshow functionality, you can import all the images as a sequence of PNG and use the "Play Images" action (make sure you toggle the "Seconds per frame" property) to control how long each image in the sequence should be displayed before switching to the next one.

    Hope that helps !

  3. 170 votes

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    70 comments  ·  Adobe Aero Community Forum » Feature  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminGilbert Davoud (Admin, Adobe) commented  · 

    Hi everyone,
    Thank you for all the suggestions!
    This is something we've got this on our roadmap and are looking into, so stay tuned here for more updates to come!
    In the meantime, feel free to send us info on how you would envision using this feature in your workflows.

  4. 3 votes

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    3 comments  ·  Adobe Aero Community Forum » Bug  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminGilbert Davoud (Admin, Adobe) commented  · 

    Hi Jean-Michel,
    Thanks for your feedback!
    You should definitely be able to import a GLB from your iPhone into Aero.
    Are you able to load and view the file in a GLB viewer (https://gltf-viewer.donmccurdy.com) ?
    If so, would you mind sharing that file so that we can investigate it ?
    Thanks.

  5. 2 votes

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    under review  ·  1 comment  ·  Adobe Aero Community Forum » Bug  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminGilbert Davoud (Admin, Adobe) commented  · 

    Hi Jonathan,
    Thanks for your feedback!
    If your project requires locked sizes and auto-scale is in the way, you can disable it from the general settings menu (upper right corner).
    You can also revert back an imported asset to its original dimensions by clicking "Original Size" from the Asset Properties Panel (the one shat shows up when an asset is selected and from where you can define position, orientation and size).
    https://helpx.adobe.com/aero/user-guide.html/aero/using/place-digital-assets-and-edit-scene.ug.html

  6. 1 vote

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    1 comment  ·  Adobe Aero Community Forum » Feature  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminGilbert Davoud (Admin, Adobe) commented  · 

    Hi,
    Thanks for your feedback.
    Could you provide more details on the type of asset and animation you are trying to import into Aero?
    Aero does support FBX files with animation, and the PlayAnimation behavior allows you to control when the animation plays.
    More details here: https://helpx.adobe.com/aero/user-guide.html/aero/using/add-animated-assets-aero.ug.html.

  7. 2 votes

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    4 comments  ·  Adobe Aero Community Forum » Bug  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminGilbert Davoud (Admin, Adobe) commented  · 

    Sorry to hear you're running into issues with image sequences Cristian.
    Would you mind sharing the zip file you're using in your Aero project so that our engineers can investigate the issue?

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